High-Performance Compensation Systems & Agentic AI
Combining deep domain expertise in total rewards with software craftsmanship: building high-throughput financial simulation engines, autonomous calibration copilots, and cloud-native infrastructure.
CompFlow Total Rewards Platform
Enterprise compensation calibration microservice automating employee review planning (merit %, formula bonuses, equity refreshes, department budget burn) and new hire offer approvals with location tiers and VP exception escalation.
VestingSim Engine
High-throughput equity valuation engine modeling 48-month front-loaded enterprise schedules with exact share conservation (Largest Remainder Method) and parallelized Brownian Motion price path simulations.
AlgoCore CS Lab
Computer science laboratory implementing contiguous memory dynamic arrays, ring buffers, open-addressing HashMaps with Tombstone recycling, and augmented AVL trees for sub-millisecond percentiles.
Homelab Kubernetes Cluster
Declarative, immutable bare-metal Kubernetes cluster infrastructure powered by Talos Linux. Automated certificate renewals, resilient container orchestration, and GitOps-driven delivery.
CompFlow: Total Rewards Planning & Offer Orchestration Platform
Enterprise compensation calibration engine managing both Current Employee Annual Review Planning (Merit %, Formula Bonus, Equity Refreshes & Department Budgets) and New Hire Candidate Offers with location-tiered salary bands and automated VP exception escalation.
📝 Employee Merit & Bonus Proposal
Cycle: FY2026⚡ Agentic Calibration Stream
READY🤝 Candidate Offer Package Builder
Recruiting Workflow📄 Offer Approval Lifecycle
OFFER DRAFT📊 FY2026 Departmental Budget Depletion Gauges
Atomic Redis CountersReal-time budget pool governance tracking merit salary burn, performance bonus reserves, and equity allocation ceilings across engineering departments.
🔌 CompFlow Microservice REST API Surface (`/api/v1`)
⚡ K8s Service OnlineExplore the live asynchronous FastAPI microservice endpoints backed by PostgreSQL 16, Redis 7 caching, and ArgoCD GitOps on Talos Kubernetes.
VestingSim: Equity Valuation & Monte Carlo Simulation
Calculates 48-month deterministic vesting schedules using the Largest Remainder Method and runs real-time Geometric Brownian Motion (GBM) Monte Carlo path simulations.
📊 Grant Parameters & Tranche Distribution
Deterministic Math🎲 Real-Time Monte Carlo Risk Engine
AlgoCore: Interactive Algorithmic Arena
Empirical proof of hardware cache lines, modulo wrap-around ring buffers, and balanced tree order statistics.
⚡ FIFO Queue Race: O(N²) Array vs O(1) RingBuffer
Microseconds MatterSimulate processing 15,000 compensation review approval queues in FIFO order.
🌳 Order-Statistic AVL Tree: O(log N) Percentiles
50,000 SalariesMove the slider to find exact salary percentiles in sub-millisecond O(log N) time without sorting.
Homelab Kubernetes: Declarative Bare-Metal Cluster
Immutable infrastructure-as-code powered by Talos Linux, GitOps workflows, and automated container orchestration.
☸️ Cluster Topology & Architecture
HEALTHY🛡️ Security & GitOps Invariants
Declarative IaC- CompFlow Platform: Distributed FastAPI microservice with dedicated PostgreSQL 16 StatefulSet (`local-path-storage`) and Redis 7 cache.
- Immutable OS: Talos Linux provides no SSH, zero shell access, and API-driven declarative configuration.
- GitOps Sync: ArgoCD operator continuously reconciling declarative Kustomize applications (`apps/comp-flow-platform/`).
- Automated TLS: Ingress-NGINX with cert-manager cluster issuer certificates.
- Observability: Prometheus metric scrapers on `/metrics`.
Interactive Prototypes & Simulations
Experimental browser-based game prototypes and interactive tools created in the lab.
Design Thinking for Compensation
An interactive simulation demonstrating human-centered design thinking methodologies applied to organizational total rewards.
Aegis Core
Fast-paced defensive arcade prototype testing HTML5 Canvas physics and spatial collision detection.
Neon Drift
Retro-futuristic responsive driving mechanic experimenting with game loops and input handling.